Sunday, May 24, 2020

Meeting Buckeye Easy Dose It - 1112 Words

12-Step Meeting: Buckeye Easy Dose It Alcoholics Anonymous can help individuals struggling with substance abuse. Low self-esteem in a person has been implicated in the development of alcohol use disorder, and relapse (Donovan, Ingalsbe, Benbow, Daley, 2013). In this report, I will discuss her experience of visiting an Alcoholics Anonymous (AA) meeting at Buckeye Easy Does It (BEDI). I will also present the topic of the meeting, her reaction to the topic, how 12-step can help. The barriers one might experience at the meeting, psychological and emotional impact, and how low self-esteem can affect an individual attending their first AA meeting. Topic Discussed and Personal Reaction Sunday, July 10, 2016, I attended an Alcoholic†¦show more content†¦Another, aspect, spirituality is not as much a prearranged system, it is a quest and a prolongation of one’s development. In reference to the term of alcohol and drugs used in the AA meeting. The term of alcohol was used throughout the one-hour meeting, the common themes of its effect; strain on their families and extended families, loss business, not allowed to see their kids. Only one member out of the 50 members spoke on how drugs and alcohol affected his lively hood (BEDI, personal communication, July 10, 2016). How the drugs and alcohol affected his exterior family, and loss close relationship. He empties his soul in front of his member, explaining he lost his company, that he spends 100,000 dollars’ on cocaine instead of paying his bills. When he could not get his drugs, he would turn to alcohol and drinking until he blacks out. The consequence of doing drugs and alcohol has affected his health. Thereby, turning his life upside down, as a result, his parents/friends want nothing to do with him, he is on probation for 5 years, mandated to AA and his family and friends has obtained res training orders. The most traumatizing emotional roller-coaster, he is homeless (BEDI, personal communication, July 10, 2016). How 12 Step Meeting Helps A 12 step group enhances recovery in two ways. Firstly, it offers the alcoholic a way to develop a satisfying life without alcohol,Show MoreRelatedMarketing Mistakes and Successes175322 Words   |  702 Pagesunsuccessful marketing practices. LEARNING INSIGHTS Analyzing Mistakes In looking at sick companies, or even healthy ones that have experienced difficulties with certain parts of their operations, it is tempting to be overly critical. It is easy to criticize with the benefit of hindsight. Mistakes are inevitable, given the present state of decision making and the dynamic environment facing organizations. Mistakes can be categorized as errors of omission and of commission. Mistakes of omission

Thursday, May 14, 2020

A History of the Palace of Versailles, the Jewel of the Sun King

Beginning as a humble hunting lodge, the Palace of Versailles grew to encompass the permanent residence of the French monarchy and the seat of political power in France. The royal family was forcibly removed from the palace at the onset of the French Revolution, though subsequent political leaders, including Napoleon and the Bourbon kings, spent time in the palace before it was transformed into a public museum.   Key Takeaways The Palace of Versailles was originally constructed in 1624 as a simple, two-story hunting lodge. King Louis XIV, the Sun King, spent nearly 50 years expanding the palace, and in1682, he moved both the royal residence and French seat of government to Versailles. The French central government remained in Versailles until the beginning of the French Revolution, when Marie-Antoinette and King Louis XVI were forced from the estate. In 1837, the estate was refurbished and inaugurated as a museum. Today, more than 10 million people visit the Palace of Versailles annually.   Though the main function of the contemporary Palace of Versailles is as a museum, it also plays host to important political and social events throughout the year, including presidential addresses, state dinners, and concerts.   A Royal Hunting Lodge (1624 -1643) In 1624, King Louis XIII ordered the construction of a simple, two-story hunting lodge in dense woodlands about 12 miles outside of Paris. By 1634, the simple lodge had been replaced by a more regal stone and brick chateau, though it still maintained its purpose as a hunting lodge until King Louis XIV took the throne. Versailles and the Sun King (1643-1715) Louis XIII died in 1643, leaving the monarchy in the hands of the four-year-old Louis XIV. When he came of age, Louis began work on the family hunting lodge, ordered the addition of kitchens, stables, gardens, and residential apartments. By 1677, Louis XIV had begun to lay the foundation for a more permanent move, and in 1682, he transferred both the royal residence and the French government to Versailles. King Louis XIV, pictured here arriving at Versailles, commissioned most of the expansion on Versailles during his 72-year reign. adoc-photos / Getty Images  Ã‚   By removing government from Paris, Louis XIV solidified his omnipotent power as a monarch. From this point forward, all gatherings of nobility, courtiers, and government officials happened under the watchful eye of the Sun King in his Palace of Versailles. King Louis XIV’s 72-year reign, the longest of any European monarch, afforded him the ability to spend more than 50 years adding to and renovating the chateau at Versailles, where he died at the age of 76. Below are the elements of the Palace of Versailles that were added during the reign of King Louis XIV. The King’s Apartments (1701) Built as the private residence for the king within the Palace of Versailles, the kings apartments featured gold and marble detailing as well as Greek and Roman artwork intended to represent the king’s divinity. In 1701, King Louis XIV moved his bedchamber to the centermost point of the royal apartments, making his room the focal point of the palace. He died in this room in 1715. King Louis XIV moved his bedchamber, making it the focal point of the palace both inside and out. Pictured here is the outside of the king’s bedchamber, flanked by two wings of the Palace of Versailles. Jacques Morell / Getty Images   The Queen’s Apartments (1682) The first queen to reside in these apartments was Maria Theresa, wife of King Louis XIV, but she died in 1683 soon after arriving in Versailles. The apartments were later dramatically altered first by King Louis XIV, who annexed several rooms in the palace to create his royal bedchamber, and later by Marie-Antoinette. The Hall of Mirrors (1684) The Hall of Mirrors is the central gallery of the Palace of Versailles, named for 17 ornate arches fitted with 21 mirrors each. These mirrors reflect the 17 arched windows that look out onto the dramatic gardens of Versailles. The Hall of Mirrors represents the enormous wealth of the French monarchy, as mirrors were among the most expensive belongings during the 17th century. The hall was originally constructed of two lateral enclosed wings, linked by an open-air terrace, in the style of an Italian baroque villa. However, the temperamental French climate made the terrace impractical, so it was swiftly replaced by the enclosed Hall of Mirrors. The Hall of Mirrors, Versailles.   Jacques Morell / Getty Images The Royal Stables (1682) The royal stables are two symmetrical structures built directly across from the palace, indicating the importance of horses at the time. The great stables housed the horses used by the king, the royal family, and the military, while the small stables housed coach horses and the coaches themselves. The Grand and Small Stables, named for purpose rather than size, are visible on the left and right sides of this illustration.   Hulton Deutsch / Getty Images   The King’s State Apartments (1682) The King’s State Apartments were rooms used for ceremonial purposes and social gatherings. Though they were all built in the Italian baroque style, each bears the name of a different Greek god or goddess: Hercules, Venus, Diana, Mars, Mercury, and Apollo. The only exception is the Hall of Plenty, where visitors could find refreshments. The final room to be added to these apartments, the Hercules Room, served as a religious chapel until 1710, when the Royal Chapel was added.   The Royal Chapel (1710) The final structure of the Palace of Versailles commissioned by Louis XIV was the Royal Chapel. Biblical illustrations and statues line the walls, drawing the worshipers’ eyes toward the altar, which features a relief depicting the death and resurrection of Jesus Christ. Biblical illustrations and statues line the walls of the chapel, guiding worshipers’ eyes to the altar.   Print Collector/ Getty Images   The Grand Trianon (1687) The Grand Trianon was built as a summer residence where the royal family could take refuge from the ever-expanding court at Versailles. The Grand Trianon is only a single story to emphasize the connection with the gardens.   Hans Wild / Getty Images   The Gardens of Versailles (1661) The Gardens of Versailles include a promenade that faces east to west, following the path of the sun in honor of the Sun King. A network of paths open to pavilions, fountains, statues, and an orangery. Because the expansive gardens could be overwhelming, Louis XIV would often lead tours of the area, showing courtiers and friends where to stop and what to admire. The gardens of Versailles encompass nearly 2,000 acres and feature fountains, pavilions, statues, and an orangery.   Imagno / Getty Images   Continued Construction and Governance in Versailles After King Louis XIV’s death in 1715, the seat of government in Versailles was abandoned in favor of Paris, though King Louis XV reestablished it in the 1720s. Versailles remained the center of government until the French Revolution.   View of the Chateau of Versailles seen from the Place d’armes in 1722† by Pierre-Denis Martin. Adoc-photos / Getty Images  Ã‚   Louis XV (1715-1774) King Louis XV, great-grandson of Louis XIV, assumed the French throne at the age of five. Known as commonly as Louis the Beloved, the king was a strong proponent of Enlightenment ideas, including science and the arts. The additions he made to the Palace of Versailles reflect these interests.    The King’s and Queen’s Private Apartments (1738) Allowing for more privacy and comfort, the King’s and Queen’s Private Apartments were truncated versions of the original royal apartments, featuring low ceilings and undecorated walls. The Royal Opera (1770) The Royal Opera is constructed in an ovular shape, ensuring that all in attendance can see the stage. Additionally, the wooden structure gives the acoustics a soft but clearly audible violin-like sound. The Royal Opera is the largest surviving court opera house. The wooden elements in the Royal Opera give the acoustics a violin-like sound.   Paul Almasy / Getty Images   Petite Trianon (1768) Petite trianon was commissioned by Louis XV for his mistress, Madame de Pompadour, who did not live to see it completed. It was later gifted by Louis XVI to Marie-Antoinette.  Ã‚   The Petite Trianon, gifted to Marie-Antoinette by Louis XVI. Hans Wild / Getty Images   Louis XVI (1774-1789) Louis XVI ascended to the throne after the death of his grandfather in 1774, though the new king had little interest in governance. Patronage to Versailles by courtiers dropped off quickly, fueling the flames of the budding revolution. In 1789, Marie-Antoinette was in the Petite Trianon when she learned of the mob storming Versailles. Both Marie-Antoinette and King Louis XVI were removed from Versailles and guillotined in the subsequent years. Marie-Antoinette altered the appearance of the queen’s apartments several times during her reign. Most notably, she ordered the construction of a rustic village, The Hamlet of Versailles, complete with a functioning farm and Norman-style cottages. Marie-Antoinette’s Hamlet featured Norman-style cottages, including one for her exclusive use.   Heritage Images / Getty Images Versailles During and After the French Revolution (1789 -1870) After King Louis XVI was guillotined, the Palace of Versailles was forgotten for almost a decade. Most of the furniture was either stolen or sold at auction, though many of the paintings were preserved and brought to the Louvre. In 1804, Napoleon Bonaparte was coronated as the first emperor of France, and he immediately began the process of moving the government back to Versailles. His time at Versailles was short, however. After his defeat at the Battle of Waterloo in 1815, Napoleon was removed from power. After Napoleon, Versailles was relatively forgotten. It wasn’t until the Revolution of 1830 and the July Monarchy that Versailles received significant attention. Louis-Philippe commissioned the creation of a museum at Versailles to unite the people of France. On his order, the prince’s apartments were destroyed, replaced by portrait galleries. Below are the additions made by Louis-Philippe to the Palace of Versailles. The Gallery of Great Battles (1837) A portrait gallery made from the demolition of some of the royal apartments, the Gallery of Great Battles features 30 paintings that depict centuries of military success in France, beginning with Clovis and ending with Napoleon. It is considered to be the most important addition by Louis-Philippe to the Palace of Versailles. The Gallery of Great Battles documents France’s military success from Clovis to Napoleon.   Archive Photos/ Getty Images   The Crusades Rooms (1837) The Crusades Rooms were created with the sole intention of appeasing the nobility of France. Paintings depicting France’s involvement in the Crusades, including the arrival of troops in Constantinople, hang from the walls, and the entrance is marked by the Rhodes Door, a 16th century cedar gift from Sultan Mahmud II of the Ottoman Empire. The Coronation Room (1833) The famous painting â€Å"The Coronation of Napoleon,† which hangs in the Louvre, inspired the Coronation Room. Napoleon never spent much time at Versailles, but much of the museum is dedicated to Napoleonic art, owing to Louis-Philippe’s nostalgia for the Napoleonic era.    The Congress Chamber (1876) The Congress Chamber was constructed to house the new National Assembly and Congress, a reminder of the governmental power once held at Versailles. In a contemporary context, it is used for addresses by the president and to adopt amendments to the constitution. Yves Forestier / Getty Images  Ã‚   Contemporary Versailles   Renovations in the 20th century by Pierre de Nolhac and Gerald Van der Kemp sought to revive the estate. They dismantled many of the galleries established by Louis-Philippe, rebuilding the royal apartments in their place, and used historical records to design and decorate the estate in the styles of the monarchs who had once resided there. As one of the most frequented attractions in the world, millions of tourists come to the Palace of Versailles annually to see the 120 galleries, 120 residential rooms, and nearly 2,000 acres of gardens. Over the centuries, much of the art and furniture that was stolen or auctioned off has been returned to the palace. Versailles today is used to house symbolic meetings of Congress, state dinners, concerts, and other political and social gatherings.   Sources   Berger, Robert W.  Versailles: The Chateau of Louis XIV. The Pennsylvania State University Press, 1985.Cronin, Vincent.  Louis XIV. The Harvill Press, 1990.Frey, Linda, and Marsha Frey.  The French Revolution. Greenwood Press, 2004.Kemp Gerald van der., and Daniel Meyer.  Versailles: Strolling through the Royal Estate. Editions DArt Lys, 1990.Kisluk-Grosheide, Danielle O., and Bertrand Rondot.  Visitors to Versailles: from Louis XIV to the French Revolution. The Metropolitan Museum of Art, 2018.Lewis, Paul. â€Å"Gerald Van Der Kemp, 89, Versailles Restorer.†Ã‚  The New York Times, The New York Times, 15 Jan. 2002.Mitford, Nancy.  The Sun King: Louis XIV at Versailles. New York Review Books, 2012.â€Å"The Estate.†Ã‚  Palace of Versailles, Chateau De Versailles, 21 Sept. 2018.  The Oxford Handbook of the French Revolution. Oxford University Press, 2015.

Wednesday, May 6, 2020

The Battle Over Academic Research Paper Writing Online and How to Win It

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Tuesday, May 5, 2020

Accounting Information System free essay sample

This article will describe the primary components of an AIS and some of its real-life applications. TUTORIAL: Financial Statements Components of an Accounting Information System Accounting information systems generally consist of six main parts: people, procedures and instructions, data, software, information technology infrastructure and internal controls. Lets look at each component in detail. People The people in an AIS are simply the system users. Professionals who may need to use an organizations AIS include accountants, consultants, business analysts, managers, chief financial officers and auditors. Learn more in What does a chief financial officer Do? ) An AIS helps the different departments within a company work together. For example, management can establish sales goals for which staff can then order the appropriate amount of inventory. The inventory order notifies the accounting department of a new payable. When sales are made, sales people can enter customer orders, accoun ting can invoice customers, the warehouse can assemble the order, the shipping department can send it off, and the accounting department gets notified of a new receivable. We will write a custom essay sample on Accounting Information System or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page The customer service department can then track customer shipments and the system can create sales reports for management. Managers can also see inventory costs, shipping costs, manufacturing costs and so on. With a well-designed AIS, everyone within an organization who is authorized to do so can access the same system and get the same information. An AIS also simplifies getting information to people outside of the organization when necessary. For example, consultants might use the information in an AIS to analyze the effectiveness of the companys pricing structure by looking at cost data, sales data and revenue. Also, auditors can use the data to assess a companys internal controls, financial condition and compliance with the Sarbanes-Oxley Act (SOX). (Find out more on accounting regulations; check out Financial History: The Rise of Modern Accounting. ) The AIS should be designed to meet the needs of the people who will be using it. The system should also be easy to use and should improve, not hinder, efficiency. Procedure and Instructions The procedure and instructions of an AIS are the methods it uses for collecting, storing, retrieving and processing data. These methods will be both manual and automated, and the data can come from both internal sources (e. g. , employees) and external sources (e. g. , customers online orders). Procedures and instructions will be coded into AIS software; they should also be coded into employees through documentation and training. Procedures and instructions must be followed consistently to be effective. The Hottest Penny Stocks! To store information, an AIS must have a database structure such as structured query language (SQL), a computer language commonly used for databases. The AIS will also need various input screens for the different types of system users and different types of data entry, as well as different output formats to meet the needs of different users and different types of information. (Does a job as a financial sleuth sound interesting to you? Learn more in Uncovering A Career In Forensic Accounting. ) Data The data contained in an AIS is all the financial information pertinent to the organizations business practices. Any business data that impacts the companys finances should go into an AIS. The data included in an AIS will depend on the nature of the business, but it may consist of the following: sales orders customer billing statements sales analysis reports purchase requisitions vendor invoices check registers general ledger inventory data payroll information timekeeping tax information This data can then be used to prepare accounting statements and reports such as accounts receivable aging, depreciation/amortization schedules, trial balance, profit and loss, and so on. Having all this data in one place in the AIS facilitates a businesss recordkeeping, reporting, analysis, auditing and decision-making activities. For the data to be useful, it must be complete, correct and relevant. On the other hand, examples of data that would not go into an AIS include memos, correspondence, presentations and manuals. These documents might have a tangential relationship to the companys finances, but excluding the standard footnotes, they are not really part of the companys financial recordkeeping. Software The software component of an AIS is the computer programs used to store, retrieve, process and analyze the companys financial data. Before there were computers, AISs were manual, paper-based systems, but today, most companies are using computer software as the basis of the AIS. Small businesses might use Intuits Quickbooks, Sage Peachtree Accounting, or Microsofts Small Business Accounting but there are many others. Small to mid-sized businesses might use SAPs Business One. Mid-sized and large businesses might use Microsofts Dynamics GP, Sage Groups MAS 90 or MAS 200, Oracles Peoplesoft or Epicor Financial Management. The Hottest Penny Stocks! Quality, reliability and security are key components of effective AIS software. Managers rely on the information it outputs to make decisions for the company, and they need high-quality information to make sound decisions. AIS software programs can be customized to meet the unique needs of different types of businesses. If an existing program does not meet a companys needs, software can also be developed in-house with substantial input from end users or can be developed by a third-party company specifically for the organization. The system could even be outsourced to a specialized company. For publicly traded companies, no matter what software program and customization options the business chooses, Sarbanes-Oxley regulations will dictate the structure of the AIS to some extent. This is because SOX regulations establish internal controls and auditing procedures that public companies must comply with. Information Technology Infrastructure Information technology infrastructure is just a fancy name for the hardware used to operate the accounting information system. Most of these hardware items are things a business would need to have anyway they include personal computers, servers, printers, surge protectors, routers, storage media, and possibly a backup power supply. In addition to cost, factors to consider in selecting hardware include speed, storage capability and whether it can be expanded and upgraded. Thinking about becoming an accountant? Read, Shopping For An Accounting Certification. ) Perhaps most importantly, the hardware selected for an AIS must be compatible with the intended software. Ideally, it would be not just compatible, but optimal, a clunky system will be much less helpful than a speedy one. One way businesses can easily meet hardware and software compatibility requirements is by purchasing a turnkey system that includes both the hardware and the software that the business needs. Purchasing a turnkey system means, theoretically, that the business will get an optimal combination of hardware and software for its AIS. A good AIS should also include a plan for maintaining, servicing, replacing and upgrading components of the hardware system, as well as a plan for the disposal of broken and outdated hardware so that sensitive data is completely destroyed. Internal Controls The internal controls of an AIS are the security measures it contains to protect sensitive data. These can be as simple as passwords or as complex as biometric identification. An AIS must have internal controls to protect against unauthorized computer access and to limit access to authorized users which includes some users inside the company. It must also prevent unauthorized file access by individuals who are allowed to access only select parts of the system. (For more on personal safety, check out Protecting Your Financial Documents From Disaster. ) An AIS contains confidential information belonging not just to the company but also to its employees and customers. This data may include Social Security numbers, salary information, credit card numbers, and so on. All of the data in an AIS should be encrypted, and access to the system should be logged and surveilled. System activity should be traceable as well. An AIS also needs internal controls that protect it from computer viruses, hackers and other internal and external threats to network security[PC4] . Furthermore, it must be protected from natural disasters and power surges that can cause data loss. (Learn how you can get a job in this field, read A Guide To Careers In Accounting Information Systems. ) AISs In Real Life Weve seen how a well-designed AIS allows a business to run smoothly on a day-to-day basis or hinders its operation if the system is poorly designed. A third use for an AIS is that when a business is in trouble, the data in its AIS can be used to uncover the story of what went wrong. The cases of WorldCom and Lehman Brothers provide two examples. In 2002, WorldCom internal auditors Eugene Morse and Cynthia Cooper used the companys AIS to uncover $4 billion in fraudulent expense allocations and other accounting entries. Their investigation led to the termination of CFO Scott Sullivan as well as new legislation. (section 404 of the Sarbanes-Oxley Act, which regulates companies internal financial controls and procedures. (Does a job as a financial sleuth sound interesting to you? Learn more in Uncovering A Career In Forensic Accounting. ) When investigating the causes of Lehmans collapse, a review of its AIS and other data systems was a key component, along with document collection and review and witness interviews. The search for the causes of the companys failure required an extensive investigation and review of Lehmans operating, trading, valuation, financial, accounting and other data systems, according to the 2,200-page, nine-volume examiners report. Lehmans systems provide an example of how an AIS should not be structured. Examiner Anton R. Valukass report states, At the time of its bankruptcy filing, Lehman maintained a patchwork of over 2,600 software systems and applications Many of Lehmans systems were arcane, outdated or non-standard. The examiner decided to focus his efforts on the 96 systems that appeared most relevant, and the examination required training, study and trial and error just to learn how to use the systems. (Also check out Case Study: The Collapse of Lehman Brothers, and An Inside Look At Internal Auditors. ) Valukass report also noted, Lehmans systems were highly interdependent, but their relationships were difficult to decipher and not well documented. It took extraordinary effort to untangle these systems to obtain the necessary information. Conclusion The six components of an AIS all work together to help key employees collect, store, manage, process, retrieve, and report their financial data. Having a well-developed and maintained accounting information system that is efficient and accurate is an indispensable component of a successful business. Read more: http://www. investopedia. com/articles/professionaleducation/11/accounting-information-systems. asp#ixzz29ToJ0OEX

Friday, April 3, 2020

Video Games Impact on Peoples Lives

Introduction The current world has had a great deal of revolution in so many sectors, one of them being the information sector which has been promoted greatly by the invention of computer and other related gadgets. Such inventions have been followed by a number of other technological developments that have come to capture the interest of so many people in the society since these new discoveries have made life so simple as far as the process of handling tasks that were so hard to tackle in the past is concerned.Advertising We will write a custom research paper sample on Video Games Impact on Peoples Lives specifically for you for only $16.05 $11/page Learn More Besides simplifying life, information technology has provided entertainment facilities that have formed the major landmark in the contemporary world of fun. One of the greatest inventions in the entertainment field is the discovery of video games. These games have had a great influence in the minds of people, especially the children who have stopped playing the usual games on the fields to sticking on the computer and television screens playing video games. This research paper will extensively expound on the way the video games are interconnected with information, technology, and society. It begins by offering a brief history of video games industry, which will followed by a discussion on the relationship between video games, technology and society. Brief History of Video Games The term â€Å"Video game† is a generic term that is used to describe any type of electronic device meant for entertainment purposes. The device is handheld and audio-visual. The history of video is known to have emerged from the Cathode Ray Amusement Device. The cathode tubes were missile defense systems that were in use in the late 1940s. Since the tubes were being used for the defense purposes, modifications were being made from time to time. The modification of the defense system meant that the video games were being simplified into a more adaptable and useful products. In the late 1950s and 1960s, numerous computers had been developed, particularly the main frame computers, personal computers and consequently the handheld games (Gunter, 1998). Video Games and Media and Communication The technology behind the video games has drastically evolved with time due to the dynamic characteristic of technology, especially information systems. Video games have a great relationship with media and communication in the sense that they are developed on the same platform of technology due to the fact they all revolve around the information systems that basically involve the computers. The technology behind the video games have emanated from an integration of two types of media, which involves the audiovisual and the graphical games.Advertising Looking for research paper on social sciences? Let's see if we can help you! Get your first paper with 15% OFF Learn More These are designed with great expertise to imitate the real games and actions that are played in the real life situation (Downing, 2010). These games have brought great changes compared to the normal audiovisual entertainment that does not give the audience a chance to participate, but the video games have an interface that offers an opportunity for people to interact with the players in the game. Another major connection between video games and media and communication is the fact both are used in conveying a variety of information to people in different ways. This happens in the sense that these two areas of media offer an interactive format which gives people a virtual arena to learn so many things that are happening in the world. For instance, some games are created to depict common sports hence people learn the tactics used in playing those games in reality. Video games have also come to compliment what the usual media forms used to offer in the past. It is very clear that the usual m edia and communication facilities such as television, magazines, and books did not offer an interactive platform for children to learn new skills (Jozefowicz, 2009). But video games, on the contrary, have improved the way information essential for kids to learn is conveyed, whereby video games have altered the format by offering children or any person an opportunity to interact with the game through participation. Thus, in the course of one playing the game, there is a great impact that is imposed on the person with regards to gaining knowledge. Several skills are learned in the process of playing video games which enables an individual to develop the capacity to handle challenges and maneuver them in a tactical manner. These also inculcates the power of reasoning and fast thinking since most of them involve activities that have challenging tasks that a person is needed to do and possibly win. They also enable an individual to have a pursuing attitude in life due to the fact most of the video games have levels which one goes escalating as he or she maneuver the challenges. This levels and the pursuit of the player to reach the highest level possible makes a person to have mentality of not losing hope in life. Other games are created to convey messages touching on the society such as peace, harmony and environment, which are very important issues in life. The aspect that makes video games to have some commonalities with media and communication especially in the current world of technology is the mode of storage and conveyance.Advertising We will write a custom research paper sample on Video Games Impact on Peoples Lives specifically for you for only $16.05 $11/page Learn More All these forms of media can be stored in very complex gadgets which are extremely small, convenient and with big capacity such as the compact disks, cartridges, flash disks, micro SD cards and even in the Internet in various ways such as the emails. They can also be moved from one point to another in a very efficient manner by use the same gadgets. Video games have also taken after media and communication in the sense that they are also changing with time. That is, from analogue to digital technology. This has taken over in many areas and at the same time led to the transformation of gadgets from the bulky size to small portable gadgets. This has become a trend in every sector of media and communication tool and also gadgets used for communication such as mobile phones have been installed with video games which are on digital format (Entertainment Software Association, 2011). Video Games and Marketing Perspective In the contemporary world, video games have become a major product for a majority of people, especially the young generation who have become the biggest consumers of these games. According to Holmes (2010), most people in the present world that is flooded with a lot of technological have shifted from the physical outdoor recrea tional activities to indoor less tiring games that are provided through computers and other related gadgets. There are also some recreational places that have made these venture a commercial enterprise where people go to relax as they play games. At the same time there are people who like watching sports such as soccer on the television screens and wish to virtually participate in the game. Such instances have led to the development of video games that involve sports hence they offer such kind of people an opportunity to enjoy playing the game using the players they like and the teams they support. Video games have therefore captured a wide range of consumers thus translating to thee growth of their market. With the invention of video games and their dynamic nature, a wide a range of market has cropped up since the number of consumers has increased considerably. Many business people have started venturing in this industry starting all the way to create video games to retailing them. The increased demand for these games have also made video games developers to research deeply on more advanced technology to integrate in the games so as to remain competitive in the market. For instance, independent game developers are nowadays using the Internet rather than conventional retail channels to reach customers. As computing and graphics power has increased, many firms have also grown to house increasing graphical and programming complexities. The market for video games have also been highly promoted by the association of most of the video games with real activities such as movies and sports that have been set in a graphical manner to be played by people as video games. This development has been accelerated by the fact that most people are fanatics of some of these recreational activities but they only enjoy them by watching on television and cinema screens. For example, FIFA and Sony are the leading organizations in collaborating with developers of soccer video games.A dvertising Looking for research paper on social sciences? Let's see if we can help you! Get your first paper with 15% OFF Learn More Therefore, since most of these activities have now been transformed into games, such people become so excited playing them since they can now virtually feel as though they are taking part in the scenes when they are playing the games. This transformation has led to a great rise in the market of video games. Many factors have also played a major role in marketing the video games in various ways hence making this venture to be well known across the world. One of the common way through which video games have been advertised is by use of the Internet which provides a wider view since it covers all over the globe. Video games are therefore displayed on the advertising websites and other sites especially the social networks since they have a big number of viewers (Jacko, 2009). They are marketed by use of word of mouth. For instance, a child can inform another about a news video in the market hence making that kid to insist of having the same. Video game dealers also give promotions to th eir customers which are one of the best ways of attracting more customers and at the same time creating royal consumers. The origin of video games has also become the major player in marketing video games. Video games that are created on the basis of captivating movies or sports do very well in the market since their origin already has a captivating nature. Characters used in the video games can also be another crucial aspect that attracts the attention of customers because many people wish to play games that have their favorite movie star, cartoon star or player in a certain sport. Such characters act as very important tools of marketing the video games. The introduction and commercialization of video games have also contributed a lot to the improvement of the economy in various ways. One of the ways is by acting as an income generating venture to those people who develop the video games. It also acts as a source of employment to many people, starting from those who work at the pro duction level to those who are at the distributing and retailing platform. They also offer a wide range of other job opportunities such that there are people who work as sales and marketing personnel and others who start businesses that involve offering recreational environment by playing games at a fee. The business of video games has also earned countries with revenue in the form of tax. All these forms of revenue generating sectors have influenced positively the economy in general. Historical Development of Video Games As earlier mentioned, video games have undergone a great deal of evolution as far as technology is concerned. The earliest video game made its debut in the business arena back in 1971 and was called the computer space. It made a landmark in the recreational sector during this decade across America and other regions such Europe and Asia (Japan). Nevertheless, this industry was faced by major setbacks in the course of its teething stage since it had not set firm tech nological roots. Various companies that had started making video games were directed to dispose their stock of video games that seemed to be in obsolescence due to poor standards of technology that led to low quality games. These challenges even went to a point of afflicting the American video game industry with worse effects such total closure of the trade. This led to the transfer of the venture from United States of America to Japan, which seemed to have the competence technology wise to improve the gaming discovery and development (Wikipedia, 2011). The gaming market for video games still remained strong despite the fact that the market for video games was negatively affected. But this was not the case in Japan since the development of video games went on as usual and actually grew stronger because this country was working really hard on their technological expertise to ensure that they remain at the top. Various generations of computer games came up following one another in Jap an, but it became very hard for other corporations in places such as USA and Europe to keep with pace and competence of Japan. It was not until the development of the fourth generation of the video games that at least USA and Europe were able to have the required knowledge to facilitate them to have a share in this new generation. But at the same they were not as equipped as Japan hence the latter went on dominating in the industry. This went till the introduction of the sixth generation of video games that had a different company other than only a Japanese affiliated corporation to deal with. All in all, this was just a passing cloud for America since with the introduction of portable gadgets that would be used to play video games, the glory that USA had started basking under began fading away since they had not created a firm technological platform to enable them to compete successfully. Japanese video game companies went on doing very well in the industry especially in the develo pment of portable gadgets that contained games such as mobile phones, PSPs, and other electronic devices. These set Japan at a very favorable position in the gaming market hence making them to dominate in this industry for quite some time. The evolution of video game was so dynamic and seemed perpetual since even to this date there are so many new form of games that are being developed to suite the current generation that has been drowned in the advanced technologies, especially revolving around computer systems and the Internet. Improvements have been made and keep on being done so as to meet the demands of the present customers and at the same time, companies that deal with making video games are working hard to remain competent and create loyal customers for their games. The invention of other technologies such as the Internet has also marked the history of the gaming industry in various ways. The internet has led to the elevation of computer games to activities that can be acces sed, shared and played by people in different locations online. Another historical landmark in the video games venture is the introduction of the 3-D (three dimension) technology which has completely transformed the gaming interfaces to a more realistic, interactive and interesting format. The history of video games therefore becomes longer as time goes by because there are so many changes that are being made as result of the need to keep at par with the dynamic nature of technology and the needs of society (Jacko, 2010). Future Implications of Video games on Society There are number of influences that the video games will have in the future, whereby some will be positive while others will be negative. Positive implications may include a number of factors that endorse the fact that these games really have some benefits to the consumer. Video games have depicted some positive aspects that can be advantage if put into use. For instance, some companies and national departments in Ameri ca have adopted the trend of using g certain games to employ and orient people to the tasks they are going to handle in the job place. This has been discovered to be a much efficient way of recruiting and training new employees since these games are consistent and do not have any partiality. At the same time they can always be updated depending on the amendments that have cropped up. The use of video games in recruiting new employees is also very economical since it does not require a panel of professional trainers to undertake this task as it has always been in the past or else in the areas that have not integrated such kind of mechanism in their system. This technology is also advantageous since it can be used by a chain of companies since it has a conventional nature. Video games have also been proved to be used in learning new skills in various activities such as in sports, whereby children have adopted the system of playing video games with the aim of learning how to play real games such as soccer (Raise Smart Kids, 2011). Other people also play some games that are based on the idea of racing cars to learn more skills of driving. Gaming has also been used by the military personnel to teach themselves new skills of defense. Video games, besides being used as a learning tool are also used as a recreational facility, in which people relax at home or in their offices after a hard day’s work and play these games to relief them the stresses of the day and work. This trend is deemed to continue in future. Children also play video games at home after school to keep them occupied and give them an opportunity to relax and interact with each other. Video games have added the number of recreational activities in the leisure places which has created a diversified the pleasures of such places. Parents who go with their kids to places of recreation do not have any worry since they know their kids will also have a good time playing video games with other children. Gaming has also been used as a method of lowering a person’s depression caused by sad situations that a person meets in life. It has also been proven that people who frequently play video games have a better ability to handle tough tasks in their job places than those who rarely or do not play at all. This is a clear indication that video games sharpen a person’s expertise since most of them subject a person to very difficult virtual tasks (Jacko, 2009). With reference to the preceding facts, one can realize that the current generation which has been entrenched in video games will have a higher ability of maneuvering in many ways as far as solving tasks and doing sports is concerned. Video games also enables people to utilize their skills virtually which could be very difficult to do or attain in real life since some of the real life activities are very hard to access or very expensive to set up. For instance, a person might be yearning to have an experience of partic ipating in a certain movie or sport but cannot do that in reality. That person is able to have an experience closer to what he or she wished to have by playing a video game. Gaming will also decrease the number of social misdemeanors that are perpetrated due to idleness because most of the young generations are preoccupying their minds by playing video games hence avoiding them from staying idle (Jozefowicz, 2009). Actually this is making them to develop a creative mind since these games jog their minds. However, video games will also have some terrible negative effects to the present generation in future in many ways. Some games have violent themes which if played may induce a nature of violence in the minds of the players. Gunter (1998) outlines that children tend to become so vulnerable to violent aggressions with one another as they try to imitate what is done on the computer games. Some kids also develop a tendency of wanting to experiment what they are doing in such games and since some of the video games are based on very abstract or complicated theories, they end up falling victims of very perilous encounters. Violent video games have also led to drug abuse and alcoholism which at the end have resulted to serious crimes. Video games will also pose great danger to the health of many people due to the fact that they are less physical hence making such people to develop health conditions such as obesity, diabetes and heart diseases due to lack of proper exercise (Downing, 2010). Video Games and Human Needs The objective of video games is not only entertainment, but also providing psychological needs, at least in a short period. The more a player succeeds in playing the game, the more he or she keeps playing it. It helps people to reduce stress as it improves the player’s hearing and touching senses. In addition, successful individuals are deemed to gain vitality after playing such games because of the challenges encountered in different stages of p lay (JS, 2007). However, too much gaming can also predispose people to mental problems such as being so aggressive, withdrawal behavior, in which a person does not want to socialize with people, and acute insanity due to being brainwashed by the scenes in the games. Playing video games can also become addictive which if not checked early might make people to stop working so as to play games. Such instances can cause gross problems in the work places between the staff and the executive since the employees do not work as expected due to the fact they use the working hour playing games on their computer and mobile phones. Video games have led to poor performance of students in schools since most of them dedicate all their time to playing video games hence lacking time to study (Raise Smart Kids, 2009). Conclusion In a nut shell, it can be concluded that video games era has had a great impact on peoples’ lives especially the computer literate generation. Video games have changed so many things in the society in a diversified manner. Some effects have posed the society with positive implications while others have subjected people to very adverse situations. The discovery of video games have also changed so many things and at the same time made life so easy since activities that could only be done on the actual set up can now be efficiently and interestingly be done on the screens of television, computers or displays of some electronic gadgets. The introduction of video games has also made electronic companies to be on their toes so as to remain competitive in the gaming market. This has led to the formation of very sophisticated gadgets that have state- of- art video games as one of the applications to compliment these gadgets such as the mobile phones, iPods and iPads. References Downing, S. (2010). Online Gaming and the Social Construction of Virtual Victimization. Journal for Computer Game Culture, 4(2): 277-285. Entertainment Software Association. (2011) . Video Game Marketing Research. Web. Gunter, B. (1998).The Effects of Video Games on Children: The Myth Unmasked. Chicago: Continuum International Publishing Group. Holmes, E.G. (2010). Strange reality: On Glitches and Uncanny Play. Journal for Computer Game Culture, 4(2): 255-275. Wikipedia. (2011). History of Video Games. Web. Jozefowicz, C. (2009). Video Games, Ultimate 10, the Ultimate 10: Entertainment Series. New York: Gareth Stevens Publishing. Jacko, A. (2009). Human-Computer Interaction. Interacting in Various Applications Domains: 13th International Conference, HCI International 2009. San Diego, CA, USA, 2009. Proceedings. Chicago: Springer. JS, Yahoo! Contributor Network. (2007). Video Game Playing May Fulfill Innate Human Need: Study. Web. Raise Smart Kid. (2011). The Good and Bad Effects of Video Games. Web. This research paper on Video Games Impact on Peoples Lives was written and submitted by user Bristol Woodward to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.

Sunday, March 8, 2020

Buddhism Attitude of Mind and the Teachings of Buddha Research Paper Example

Buddhism Attitude of Mind and the Teachings of Buddha Research Paper Example Buddhism Attitude of Mind and the Teachings of Buddha Paper Buddhism Attitude of Mind and the Teachings of Buddha Paper Both Rahula’s Buddhist Attitude of Mind and the Theravada teachings given in Rahula specify we are capable of achieving Nirvana, if one follows the Middle Path. According to the Buddha, Nirvana is the cessation of ‘thirst -is human covet leading to devotion of various kinds. Thus, the Buddhist preach and try to give up earthly desires and fixation to things that make us suffer (Rahula 109). Inthis essay I will compare the similarities such as, toleranceand wisdom between the Buddhist Attitude of Mind, and the Theravada teachings of the Buddha. First, both resources consider wisdom a key virtue. Gayatso claims, â€Å"If our love and compassion is supported by wisdom, our hearts will not shake of understanding impermanence and emptiness†( Gayatso 12). In the Four Noble Truth, according to Buddhism, â€Å"For a man to be perfect there are two qualities that he should develop equally: compassionon one side, and wisdomon the other† (Rahula 46). The similarity between two statements is highlighted by the intellectual side of wisdom, that fulfills the emptiness. One cannot exist without the other, thus, perfection cannot be achieved without wisdom, that calms the mind of useless thoughts, and equals the equality of perfection. Secondly, both Rahula’s Ten Duties of the King and the Buddhist Attitude of Mind consider tolerance a quality every human being, and kings should possess. That is why there is not a single example of persecution or the shedding of a drop of blood in converting people to Buddhism, or in its propagation. This point is well known through the Edict of Emperor Asoka, who honored and supported all other religions, by doing so ones own religion benefits and so do the other religions (Rahula 4). Compared to all other religions, Buddhists can tolerate the practices of other religious, and yet at the same time they can express their views freely regarding those practices and beliefs without harboring hatred or pre

Friday, February 21, 2020

Green IT Strategies and Applications Research Paper

Green IT Strategies and Applications - Research Paper Example An audit was carried out taking into consideration various factors of carbon efficiency, waste management, resources distribution and IT advancement. It was found that plenty of room is available for improvement in controlling environmental hazards produced by the super store. Carbon footprints are obvious from the reports. After the audit, a Chief Green Officer has been appointed to take steps in transforming Hyper Star into a Green IT complex. He, along with his team, will carry out initial diagnosis and survey of hyper star in light of reports of audit. They will suggest the changes required for the transformation. After Green IT transformation, Hyper Star will be able to influence its partner super stores working in the state of New Jersey. It is required to use resources in an intelligent manner for overall benefit of the employees of Hyper Star and for enhanced environmental care. The issue is raising the efficiency in the manner to utilize minimum resources, minimum waste and maximum performance and results. The return on investment (ROI) by stake holders is beyond just reducing the environmental impact; its about optimizing the resources for the best efficiency. Preliminary Investigation by Green IT Team The higher authorities and stake holders of Hyper Star demanded the Peer review to be conducted by a Green IT team to analyze their store in the light of environmental compliance. An audit team was established comprising CGO, IT experts, managers of different section of Hyper Star and some members from stores inside Hyper Star. The audit was focused on four factors. Input in the form of economical factors Socio-cultural norms and attitude of employees Business Infrastructure Technical Development Following findings were published in their report. Carbon emissions are large enough to threaten the environment regarding global warming. Hyper star is doing an extensive business in New Jersey and can be quite helpful by creating network with Partner Organiza tions. The waste management is not proper. Plenty of items are being wasted without taking any care of them. The items for sale and complementary products for use by the employees are quite large in number. Considering IT items only, the store contains 200 laptops, 100 desktop machines, 250 Printer machines for tracking records of items purchases by customer, 10 membership card identification modules and 20 tag identification modules for recognizing prices on various items. All these things create significant amount of carbon emissions into the environment i.e. nearly 70 kilo tons of carbon in a month. The equipments used by the staff is aging and contributing more towards carbon emissions, Moreover, the computers which keep record of the items purchased has a huge database that itself is a big burden on environment in terms of carbon footprints. Proper tagging of items is not ensured leading towards use of papers and other small stickers by the staff to tag the prices. As a result, more stuff is produced contributing towards the ultimate waste. Scheduling the billing of each customer is not automated. People have to wait in line for their turn. Also cash counters are not enough to deal with a large number of customers. Reforms are required in this regard. A huge data server is required to be set up that keeps a centralized record of each and every activity in the store. Proper videos will have to be made to minimize the risk of items being